public void GenerateEnemies(int min = 2, int max = 6) { GameManager gm = GameManager.singleton; // 2-6 enemies - unless facing the singular Dragon int numEntities = Random.Range(min, max + 1); if (gm.enemyTier == GameManager.bossTier) { numEntities = 1; } var prevLocations = new List <Vector3>(); for (int i = 0; i < numEntities; i++) { var location = GetRandomLocation(3, prevLocations); prevLocations.Add(location); var enemyInfo = EnemyDatabase.GetEnemyOfTier(gm.enemyTier); if (enemyInfo != null) { Enemy enemy = Instantiate(enemyRef, location, Quaternion.identity).GetComponent <Enemy>(); enemy.SetEnemy(enemyInfo); GameManager.singleton.RegisterEntity(enemy); } else { Debug.Log($"Enemy info null. Tier {gm.enemyTier}"); } } }