public SetAttackTarget ( Transform target ) : void | ||
target | Transform | |
return | void |
void OnTriggerStay(Collider other) { // Player태그를 타깃으로 한다. if (other.tag == "Player") { enemyCtrl.SetAttackTarget(other.transform); } }
void OnTriggerStay(Collider other) { // Playerタグをターゲットにする if (other.tag == "Player") { enemyCtrl.SetAttackTarget(other.transform); } }
void OnTriggerStay( Collider other ) { // Check the Player. if( other.tag == "Player" ) enemyCtrl.SetAttackTarget( other.transform ); }