protected override void LoadContent() { // _arrow1.LoadContent(Content, "arrow1"); rainManager.Load(Content, GraphicsDevice); font = Content.Load <SpriteFont>("healthsFont"); treasureManager.Load(Content, GraphicsDevice); menuManager.LoadContent(Content, this); #region Map initialize if (firsLoad) { mapManager.LoadContent(Content); } #endregion playerManager.LoadContent(Content, GraphicsDevice.Viewport, GraphicsDevice); enemiesManager.LoadContent(Content); }