private void Awake() { enemies.TimeBetweenWaves = JsonWorker.Deserialize <ConfigFile>("config.txt").timeBetweenWaves; _player = new Player(); _player.SetStartHealth(startPlayerHealth); _player.OnPlayerDeath += () => { enemies.Stop(); OnEndGame?.Invoke(enemies.KilledEnemiesCount); Time.timeScale = 0; }; }