static Vegetation() { Scene.Define("vegetation", typeof(BitmapRenderComponent), typeof(VegetationLifeComponent)); //Add dead bitmaps using (Effect e = new Effect()) { e.AddSaturation(.2f); e.Create(); foreach (var s in new string[] { "v_water", "v_desert", "v_grassland", "v_shrubland", "v_temperatedeciduous" }) { var b = e.ApplyTo(ResourceManager.Request <BitmapResource>(s)); ResourceManager.Add(s + "_dead", b, true); } } }