//private static readonly Logger Log = LogManager.GetCurrentClassLogger(); public static void AddBuff(this NwCreature creature) { Effect acBoost = Effect.ACIncrease(5, ACBonus.ShieldEnchantment); acBoost.Tag = "AC_BOOST"; creature.ApplyEffect(EffectDuration.Permanent, acBoost); creature.ApplyEffect(EffectDuration.Instant, Effect.VisualEffect(VfxType.ImpAcBonus)); }