コード例 #1
0
    private void AddModelToScene(Guid modelGuid)
    {
        GameObject newObject = scene.InstantiateModel(modelGuid);

        newObject.transform.rotation = oculusBase.rotation;
        var positionOffset = oculusBase.forward * McConsts.TerrN * scene.transform.lossyScale.x + oculusBase.up;

        newObject.transform.position = oculusBase.position + positionOffset;

        ObjectController objectController = newObject.GetComponent <ObjectController>();

        objectController.SetControllerToFollow(controllerToFollow);
        SetObjectSelected(objectController);
    }