private void AddModelToScene(Guid modelGuid) { GameObject newObject = scene.InstantiateModel(modelGuid); newObject.transform.rotation = oculusBase.rotation; var positionOffset = oculusBase.forward * McConsts.TerrN * scene.transform.lossyScale.x + oculusBase.up; newObject.transform.position = oculusBase.position + positionOffset; ObjectController objectController = newObject.GetComponent <ObjectController>(); objectController.SetControllerToFollow(controllerToFollow); SetObjectSelected(objectController); }