private void DeleteObject() { menuObjectChoosen.CloseMenu(); sceneContiner.GetComponent <MovementWithOculusTouch>().enabled = true; sceneContiner.GetComponent <RotationWithOculusTouch>().enabled = true; sceneContiner.GetComponent <ScaleWithOculusTouch>().enabled = true; menuSceneController.SetActive(); controllerRaycast.SetActive(true); if (selectedObject != null) { scene.DeleteModelFromTerrain(selectedObject.gameObject); selectedObject = null; } }