public void DrawWithSpriteBatch(SpriteBatch _spriteBatch, GameTime gameTime) { bool flip = false; int lineThickness = 2; // result point rows. for (int y = 0; y < _numOfCurvatureSegmentPoints - 1; y++) { for (int x = 0; x < _numOfCurvatureSegmentPoints - 1; x++) { var index = _numOfCurvatureSegmentPoints * y + x; var index2 = _numOfCurvatureSegmentPoints * y + x + 1; var index3 = _numOfCurvatureSegmentPoints * y + x + _numOfCurvatureSegmentPoints; var col = Color.Black; if (flip) { col = Color.Green; } DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[index]), ToVector2(curveLinePoints[index2]), lineThickness, col); DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[index]), ToVector2(curveLinePoints[index3]), lineThickness, col); flip = !flip; } } for (int y = 0; y < cpHeight; y++) { for (int x = 0; x < cpWidth; x++) { int index = y * cpWidth + x; DrawHelpers.DrawBasicPoint(new Vector2(cps[index].X, cps[index].Y), 4, Color.Red); } } }
public void DrawWithSpriteBatch(SpriteBatch _spriteBatch, GameTime gameTime) { bool flip = false; for (int i = 0; i < curveLinePoints.Length - 1; i++) { if (flip) { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), 1, Color.Green); } else { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), 1, Color.Black); } if (i < 3) { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), 1, Color.Yellow); } flip = !flip; } for (int i = 0; i < artificialCpLine.Count - 1; i += 2) { DrawHelpers.DrawBasicLine(new Vector2(artificialCpLine[i].X, artificialCpLine[i].Y), new Vector2(artificialCpLine[i + 1].X, artificialCpLine[i + 1].Y), 1, Color.Purple); } for (int i = 0; i < cp.Length; i++) { DrawHelpers.DrawBasicPoint(new Vector2(cp[i].X, cp[i].Y), Color.Red); } }
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ public void DrawWithSpriteBatch(SpriteBatch _spriteBatch, GameTime gameTime) { _spriteBatch.Begin(); bool flip = false; for (int i = 0; i < curveLinePoints.Length - 1; i++) { if (flip) { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), 1, Color.Green); } else { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), 1, Color.Black); } flip = !flip; } for (int i = 0; i < cp.Length; i++) { DrawHelpers.DrawBasicPoint(new Vector2(cp[i].X, cp[i].Y), Color.Red); } //_spriteBatch.DrawString(_font, " time " + t, new Vector2(10, 10), Color.Black); _spriteBatch.End(); }
public void DrawWithSpriteBatch(SpriteBatch _spriteBatch, GameTime gameTime) { bool flip = false; int lineThickness = 2; //if (_showTangents) //{ // for (int i = 0; i < artificialCpLine.Count - 1; i += 2) // { // DrawHelpers.DrawBasicLine(new Vector2(artificialCpLine[i].X, artificialCpLine[i].Y), new Vector2(artificialCpLine[i + 1].X, artificialCpLine[i + 1].Y), 1, Color.Purple); // } // for (int i = 0; i < artificialCpLine.Count - 1; i += 2) // { // DrawHelpers.DrawBasicLine(new Vector2(artificialTangentLine[i].X, artificialTangentLine[i].Y), new Vector2(artificialTangentLine[i + 1].X, artificialTangentLine[i + 1].Y), 1, Color.Pink); // } //} for (int i = 0; i < cps.Length; i++) { DrawHelpers.DrawBasicPoint(new Vector2(cps[i].position.X, cps[i].position.Y), 4, Color.Red); } for (int i = 0; i < curveLinePoints.Length - 1; i++) { if (flip) { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), lineThickness, Color.Green); } else { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), lineThickness, Color.Black); } if (i < 1) { DrawHelpers.DrawBasicLine(ToVector2(curveLinePoints[i]), ToVector2(curveLinePoints[i + 1]), lineThickness, Color.Yellow); } flip = !flip; } }
public void DrawBsplineWithSpriteBatch(GameTime gameTime) { _spriteBatch.Begin(); for (int i = 0; i < bezierCurveLines.Length - 1; i++) { DrawHelpers.DrawBasicLine(ToVector2(bezierCurveLines[i]), ToVector2(bezierCurveLines[i + 1]), 1, Color.Green); } DrawHelpers.DrawBasicLine(ToVector2(bspline.solved[0]), ToVector2(bspline.solved[1]), 1, Color.Blue); DrawHelpers.DrawBasicLine(ToVector2(bspline.solved[1]), ToVector2(bspline.solved[2]), 1, Color.Blue); DrawHelpers.DrawBasicLine(ToVector2(bspline.solved[2]), ToVector2(bspline.solved[3]), 1, Color.Blue); DrawHelpers.DrawBasicLine(ToVector2(bspline.solved[4]), ToVector2(bspline.solved[5]), 1, Color.Yellow); DrawHelpers.DrawBasicLine(ToVector2(bspline.solved[5]), ToVector2(bspline.solved[6]), 1, Color.Yellow); DrawHelpers.DrawBasicLine(ToVector2(bspline.solved[7]), ToVector2(bspline.solved[8]), 1, Color.Orange); DrawHelpers.DrawBasicPoint(ToVector2(bspline.solved[9]), Color.Red); _spriteBatch.DrawString(_font, msg, new Vector2(10, 20), Color.White); _spriteBatch.End(); }