public override bool PreKill(int timeLeft) { /// For now, copy pasted VFX for road roller. Will make it prettier in the next build DrawHelpers.CircleDust(projectile.Center, Vector2.Zero, DustID.Fire, 90, 90, 2.5f, 60); Main.PlaySound(SoundID.Item14, projectile.position); for (int i = 0; i < 60; i++) { int dust = Dust.NewDust(projectile.Center, 0, 0, DustID.Fire, 0, 0); Main.dust[dust].velocity *= 16.5f; Main.dust[dust].noGravity = true; Main.dust[dust].scale = 3.5f; } // Large Smoke Gore spawn for (int g = 0; g < 2; g++) { int goreIndex = Gore.NewGore(new Vector2(projectile.position.X + (float)(projectile.width / 2) - 24f, projectile.position.Y + (float)(projectile.height / 2) - 24f), Vector2.Zero, Main.rand.Next(61, 64), 1f); Main.gore[goreIndex].scale = 1.5f; Main.gore[goreIndex].velocity.X = Main.gore[goreIndex].velocity.X + 1.5f; Main.gore[goreIndex].velocity.Y = Main.gore[goreIndex].velocity.Y + 1.5f; goreIndex = Gore.NewGore(new Vector2(projectile.position.X + (float)(projectile.width / 2) - 24f, projectile.position.Y + (float)(projectile.height / 2) - 24f), Vector2.Zero, Main.rand.Next(61, 64), 1f); Main.gore[goreIndex].scale = 1.5f; Main.gore[goreIndex].velocity.X = Main.gore[goreIndex].velocity.X - 3.5f; Main.gore[goreIndex].velocity.Y = Main.gore[goreIndex].velocity.Y + 3.5f; goreIndex = Gore.NewGore(new Vector2(projectile.position.X + (float)(projectile.width / 2) - 24f, projectile.position.Y + (float)(projectile.height / 2) - 24f), Vector2.Zero, Main.rand.Next(61, 64), 1f); Main.gore[goreIndex].scale = 1.5f; Main.gore[goreIndex].velocity.X = Main.gore[goreIndex].velocity.X + 1.5f; Main.gore[goreIndex].velocity.Y = Main.gore[goreIndex].velocity.Y - 1.5f; goreIndex = Gore.NewGore(new Vector2(projectile.position.X + (float)(projectile.width / 2) - 24f, projectile.position.Y + (float)(projectile.height / 2) - 24f), Vector2.Zero, Main.rand.Next(61, 64), 1f); Main.gore[goreIndex].scale = 1.5f; Main.gore[goreIndex].velocity.X = Main.gore[goreIndex].velocity.X - 1.5f; Main.gore[goreIndex].velocity.Y = Main.gore[goreIndex].velocity.Y - 1.5f; } return(true); }