// Update is called once per frame void Update() { if (toCheck.get_collided() && toCheck2.get_collided()) { SceneManager.LoadScene("Warehouse2"); } }
// Update is called once per frame void Update() { if (toCheck.get_collided() && toCheck2.get_collided()) { render.material.color = Color.green; if (!passed) { audioSource.Play(); passed = true; } } else { render.material.color = Color.red; } }