public void Update(GameTime _gameTime) { if (CurrentRoom != null) { CurrentRoom.Update(); } Map.Update(_gameTime); Rectangle linkRectangle = Link.GetRectangle(); if (linkRectangle.Intersects(doors[0])) { if (CurrentRoom.HasNorth) { TempRoom = CurrentRoom; CurrentRoom = Rooms[Rooms.Count - 1];//switch to the empty room North(); } } else if (linkRectangle.Intersects(doors[1])) { if (CurrentRoom.HasEast) { TempRoom = CurrentRoom; CurrentRoom = Rooms[Rooms.Count - 1];//switch to the empty room East(); } } else if (linkRectangle.Intersects(doors[2])) { if (CurrentRoom.HasSouth) { TempRoom = CurrentRoom; CurrentRoom = Rooms[Rooms.Count - 1];//switch to the empty room South(); } } else if (linkRectangle.Intersects(doors[3])) { if (CurrentRoom.HasWest) { TempRoom = CurrentRoom; CurrentRoom = Rooms[Rooms.Count - 1];//switch to the empty room West(); } } if (CurrentRoom != null) { DetectCollision.linkBlockDetection(this.Link, CurrentRoom.Block); DetectCollision.LinkEnemyDetection(this.Link, CurrentRoom.Enemies); DetectCollision.linkReceivedItemDetection(this.Link, CurrentRoom.ReceivedItems); DetectCollision.linkObtainedItemDetection(this.Link, CurrentRoom.ObtainedItems); DetectCollision.EnemyBlockDetection(CurrentRoom.Enemies, CurrentRoom.Block); DetectCollision.EnemyProjectileDetection(CurrentRoom.Enemies, this.game.ProjectileFactory); } }
// Start is called before the first frame update void Awake() { Rigid = GetComponentInChildren <Rigidbody>(); Colli = GetComponent <DetectCollision>(); GroundDir = transform.up; SetGrounded(); Cam = GameObject.FindGameObjectWithTag("MainCamera").transform; CamY = Cam.transform.parent.parent.transform; CamFol = Cam.GetComponentInParent <CameraFollow>(); //detatch rigidbody so it can move freely Rigid.transform.parent = null; }
public void initialize() { LevelLoader1 = new LevelLoader(game.enemyFactory, game); Map = new Map(this); Link = game.Link; Rooms = new List <IRoom>(); CurrentRoom = new Room(); DetectCollision = new DetectCollision(); Rooms = LevelLoader1.LoadRooms(Link); Rooms.Add(new Room()); CurrentRoom = Rooms[0]; foreach (Room room in Rooms) { room.Boundary = new List <IBlock> { new BoundaryLong(new Vector2(0, 0)), new BoundaryShort(new Vector2(0, (int)((float)GlobalDefinitions.Boundary / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth))), new BoundaryShort(new Vector2(GlobalDefinitions.GraphicsWidth - (int)((float)GlobalDefinitions.Boundary / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth), (int)((float)GlobalDefinitions.Boundary / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth))), new BoundaryLong(new Vector2(0, GlobalDefinitions.GraphicsHeight - (int)((float)GlobalDefinitions.Boundary / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight))) }; room.Block.AddRange(room.Boundary); } doors = new List <Rectangle> { new Rectangle((int)(GlobalDefinitions.GraphicsWidth * 0.5 - (float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth * 0.5), 0, (int)((float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth), (int)((float)GlobalDefinitions.DoorDepth / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight)), // North, 0 new Rectangle(GlobalDefinitions.GraphicsWidth - (int)((float)GlobalDefinitions.DoorDepth / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth), (int)(GlobalDefinitions.GraphicsHeight * 0.5 - (float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight * 0.5), (int)((float)GlobalDefinitions.DoorDepth / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth), (int)((float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight)), // East, 1 new Rectangle((int)(GlobalDefinitions.GraphicsWidth * 0.5 - (float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth * 0.5), GlobalDefinitions.GraphicsHeight - (int)((float)GlobalDefinitions.DoorDepth / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight), (int)((float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth), (int)((float)GlobalDefinitions.DoorDepth / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight)), // South, 2 new Rectangle(0, (int)(GlobalDefinitions.GraphicsHeight * 0.5 - (float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight * 0.5), (int)((float)GlobalDefinitions.DoorDepth / GlobalDefinitions.RoomWidth * GlobalDefinitions.GraphicsWidth), (int)((float)GlobalDefinitions.DoorWidth / GlobalDefinitions.RoomHeight * GlobalDefinitions.GraphicsHeight)) // West, 3 }; }
// Use this for initialization void Start() { Debug.Log("OptiTrack: Start test."); allocateOptiTrackObjects(); handleOriginalPos = OptiTrackManager.Instance.getPosition(handleRigidbodyIndex); handleOriginalRot = OptiTrackManager.Instance.getOrientation(handleRigidbodyIndex); handleOriginalRot = handleOriginalRot * Quaternion.Euler(rotationOffset); handleLastPos = handleOriginalPos; GameObject wrenchFittingObject = GameObject.FindWithTag("WrenchFitting"); if (wrenchFittingObject != null) { wrenchFittingController = wrenchFittingObject.GetComponent <DetectCollision> (); } else { Debug.Log("OptiTrack: can not find wrenchFittingController"); } GameObject GameControllerObject = GameObject.FindWithTag("GameController"); if (GameControllerObject != null) { GameController = GameControllerObject.GetComponent <GameController> (); } else { Debug.Log("OptiTrack: can not find GameController"); } GameObject working_object_object = GameObject.FindWithTag("working_object"); initialize_coupled_position(working_object_object); // for (int i = 0; i < position_y.Length; i++) { // position_y [i] += working_object_object.transform.position.y; // } // for (int i = 0; i < position_z.Length; i++) { // position_z [i] += working_object_object.transform.position.z; // } }
public void InitializeDlll(string path) { //TO DO FIX dllHandle = WindowsUtilities.LoadLibrary(Path.Combine(path, "HookCostume.dll")); if (dllHandle != null) { var initGameAddress = WindowsUtilities.GetProcAddress(dllHandle, "InitGame"); if (initGameAddress != IntPtr.Zero) { initGame = (InitGame)Marshal.GetDelegateForFunctionPointer(initGameAddress, typeof(InitGame)); } var closeGameAddress = WindowsUtilities.GetProcAddress(dllHandle, "CloseGame"); if (closeGameAddress != IntPtr.Zero) { closeGame = (CloseGame)Marshal.GetDelegateForFunctionPointer(closeGameAddress, typeof(CloseGame)); } var setUserHWndAddress = WindowsUtilities.GetProcAddress(dllHandle, "SetUserHWND"); if (setUserHWndAddress != IntPtr.Zero) { setUserHWnd = (SetUserHWND)Marshal.GetDelegateForFunctionPointer(setUserHWndAddress, typeof(SetUserHWND)); } var executeCmdAddress = WindowsUtilities.GetProcAddress(dllHandle, "ExecuteCommand"); if (executeCmdAddress != IntPtr.Zero) { executeCmd = (ExecuteCommand) Marshal.GetDelegateForFunctionPointer(executeCmdAddress, typeof(ExecuteCommand)); } var getHoveredNPCInfoAddress = WindowsUtilities.GetProcAddress(dllHandle, "GetHoveredNPCInfo"); if (getHoveredNPCInfoAddress != IntPtr.Zero) { getHoveredNPCInfo = (GetHoveredNPCInfo) Marshal.GetDelegateForFunctionPointer(getHoveredNPCInfoAddress, typeof(GetHoveredNPCInfo)); } var getMouseXYZInGameAddress = WindowsUtilities.GetProcAddress(dllHandle, "GetMouseXYZInGame"); if (getMouseXYZInGameAddress != IntPtr.Zero) { getMouseXYZInGame = (GetMouseXYZInGame) Marshal.GetDelegateForFunctionPointer(getMouseXYZInGameAddress, typeof(GetMouseXYZInGame)); } var checkGameDoneAddress = WindowsUtilities.GetProcAddress(dllHandle, "CheckGameDone"); if (checkGameDoneAddress != IntPtr.Zero) { checkIfGameLoaded = (CheckIfGameLoaded) Marshal.GetDelegateForFunctionPointer(checkGameDoneAddress, typeof(CheckIfGameLoaded)); } var detectCollisionAddress = WindowsUtilities.GetProcAddress(dllHandle, "CollisionDetection"); if (checkGameDoneAddress != IntPtr.Zero) { detectCollision = (DetectCollision) Marshal.GetDelegateForFunctionPointer(detectCollisionAddress, typeof(DetectCollision)); } } }
static IconInteractionUtility() { string hookCostumePath = Path.Combine(Settings.Default.CityOfHeroesGameDirectory, "HookCostume.dll"); //Shared.Logging.FileLogManager.ForceLog(hookCostumePath); dllHandle = WindowsUtilities.LoadLibrary(hookCostumePath); if (dllHandle != null) { IntPtr initGameAddress = WindowsUtilities.GetProcAddress(dllHandle, "InitGame"); if (initGameAddress != IntPtr.Zero) { initGame = (InitGame)(Marshal.GetDelegateForFunctionPointer(initGameAddress, typeof(InitGame))); //Shared.Logging.FileLogManager.ForceLog("Init Game Located"); } IntPtr closeGameAddress = WindowsUtilities.GetProcAddress(dllHandle, "CloseGame"); if (closeGameAddress != IntPtr.Zero) { closeGame = (CloseGame)(Marshal.GetDelegateForFunctionPointer(closeGameAddress, typeof(CloseGame))); //Shared.Logging.FileLogManager.ForceLog("Close Game Located"); } IntPtr setUserHWndAddress = WindowsUtilities.GetProcAddress(dllHandle, "SetUserHWND"); if (setUserHWndAddress != IntPtr.Zero) { setUserHWnd = (SetUserHWND)(Marshal.GetDelegateForFunctionPointer(setUserHWndAddress, typeof(SetUserHWND))); //Shared.Logging.FileLogManager.ForceLog("Set User HWND Located"); } IntPtr executeCmdAddress = WindowsUtilities.GetProcAddress(dllHandle, "ExecuteCommand"); if (executeCmdAddress != IntPtr.Zero) { executeCmd = (ExecuteCommand)(Marshal.GetDelegateForFunctionPointer(executeCmdAddress, typeof(ExecuteCommand))); //Shared.Logging.FileLogManager.ForceLog("Execute Command Located"); } IntPtr getHoveredNPCInfoAddress = WindowsUtilities.GetProcAddress(dllHandle, "GetHoveredNPCInfo"); if (getHoveredNPCInfoAddress != IntPtr.Zero) { getHoveredNPCInfo = (GetHoveredNPCInfo)(Marshal.GetDelegateForFunctionPointer(getHoveredNPCInfoAddress, typeof(GetHoveredNPCInfo))); //Shared.Logging.FileLogManager.ForceLog("Get Hovered NPC Info Located"); } IntPtr getMouseXYZInGameAddress = WindowsUtilities.GetProcAddress(dllHandle, "GetMouseXYZInGame"); if (getMouseXYZInGameAddress != IntPtr.Zero) { getMouseXYZInGame = (GetMouseXYZInGame)(Marshal.GetDelegateForFunctionPointer(getMouseXYZInGameAddress, typeof(GetMouseXYZInGame))); //Shared.Logging.FileLogManager.ForceLog("Get Mouse XYZ Located"); } IntPtr checkGameDoneAddress = WindowsUtilities.GetProcAddress(dllHandle, "CheckGameDone"); if (checkGameDoneAddress != IntPtr.Zero) { checkIfGameLoaded = (CheckIfGameLoaded)(Marshal.GetDelegateForFunctionPointer(checkGameDoneAddress, typeof(CheckIfGameLoaded))); //Shared.Logging.FileLogManager.ForceLog("Check Game Done Located"); } IntPtr detectCollisionAddress = WindowsUtilities.GetProcAddress(dllHandle, "CollisionDetection"); if (detectCollisionAddress != IntPtr.Zero) { detectCollision = (DetectCollision)(Marshal.GetDelegateForFunctionPointer(detectCollisionAddress, typeof(DetectCollision))); //Shared.Logging.FileLogManager.ForceLog("Collision Detection Located"); } } }
public void turnToTargetDirection(Statistics statistics, DetectCollision collision) { statistics.LookAtPoint = collision.getTargetPosition(); }
// Start is called before the first frame update void Start() { detectCollisionScript = GameObject.Find("Coins").GetComponent <DetectCollision>(); }
// Use this for initialization void Start() { // Debug.Log ("Newly start!"); // setMoverioController (); GameObject wrenchFittingObject = GameObject.FindWithTag("WrenchFitting"); if (wrenchFittingObject != null) { wireframe_renderer = wrenchFittingObject.GetComponent <MeshRenderer> (); } standard_shader = Shader.Find("Standard"); wireframe_shader = Shader.Find("Digicrafts/Wireframe/Unlit/Transparent Cutout"); start_vibration_coroutine = startVibration(); stop_vibration_coroutine = stopVibration(); if (haptic) { hapticFeedback = true; } else { hapticFeedback = false; } time_record [2 * (round_index - 1)] = System.DateTime.Now; // Debug.Log (System.DateTime.Now); Debug.Log("round_index: " + round_index); OscDataReceiver.Instance.setChangeSmoothPos(changeSmoothPos); // GameObject drillCombinationObject = GameObject.FindWithTag ("DrillCombination"); // if (drillCombinationObject != null) { // drillCombinationController_placementAroundACircle = drillCombinationObject.GetComponent<PlacementAroundACircle> (); // drillCombinationController_placementAroundACircle.setRadius (radius); // // drillCombinationController_simplePositionMovement = drillCombinationObject.GetComponent<SimplePositionMovement> (); // drillCombinationController_simplePositionMovement.setReference (localReference); // } else { // if (openOutput) { // Debug.Log ("GameController: can not find drillCombinationController_circle"); // } // } GameObject handleObject = GameObject.FindWithTag("Handle"); if (handleObject != null) { handleController_simplePositionMovement = handleObject.GetComponent <SimplePositionMovement> (); handleController_simplePositionMovement.setReference(localReference); } else { if (openOutput) { Debug.Log("GameController: can not find handleController_simplePositionMovement"); } } GameObject triggerObject = GameObject.FindWithTag("Trigger"); if (triggerObject != null) { triggerController = triggerObject.GetComponent <TwoAngleRotation> (); triggerController.setRotationSpeed(triggerRotationSpeed); triggerController.setRotationDiff(triggerRotationDiff); triggerController.setRotationAxis(triggerRotationAxis); } else { if (openOutput) { Debug.Log("GameController: can not find triggerController"); } } GameObject rotationTriggerObject = GameObject.FindWithTag("RotationTrigger"); if (rotationTriggerObject != null) { rotationTriggerController = rotationTriggerObject.GetComponent <TwoPointsMovement> (); rotationTriggerController.setMovementSpeed(rotationTriggerMovementSpeed); rotationTriggerController.setPosDiff(rotationTriggerPosDiff); } else { if (openOutput) { Debug.Log("GameController: can not find rotationTriggerController"); } } GameObject airRegulatorObject = GameObject.FindWithTag("AirRegulator"); if (airRegulatorObject != null) { airRegulatorController = airRegulatorObject.GetComponent <FixedAngleRotation> (); airRegulatorController.setRotationSpeed(airRegulatorRotationSpeed); airRegulatorController.setRotationDiff(airRegulatorRotationDiff); airRegulatorController.setRotationAxis(airRegulatorRotationAxis); } else { if (openOutput) { Debug.Log("GameController: can not find airRegulatorController"); } } GameObject drillBitObject = GameObject.FindWithTag("DrillBit"); if (drillBitObject != null) { drillBitController = drillBitObject.GetComponent <Rotation> (); drillBitController.setRotationAxis(drillBitRotationAxis); } else { if (openOutput) { Debug.Log("GameController: can not find drillBitController"); } } for (int i = 0; i < subtask_cnt; i++) { GameObject flangeNutObject = GameObject.FindWithTag(flangenut_tags [i]); if (flangeNutObject != null) { flangeNut_Rotation [i] = flangeNutObject.GetComponent <flangeNutRotation> (); flangeNut_Rotation [i].setRotationAxis(drillBitRotationAxis); } else { if (openOutput) { Debug.Log("GameController: can not find flangeNut_Rotation " + i); } } if (flangeNutObject != null) { FlangeNut_simplePositionMovement [i] = flangeNutObject.GetComponent <flangeNutSimplePositionMovement> (); FlangeNut_simplePositionMovement [i].setReference(localReference); } else { if (openOutput) { Debug.Log("GameController: can not find FlangeNut_simplePositionMovement " + i); } } } wrenchFittingObject = GameObject.FindWithTag("WrenchFitting"); if (wrenchFittingObject != null) { wrenchFittingController = wrenchFittingObject.GetComponent <DetectCollision> (); } else { if (openOutput) { Debug.Log("GameController: can not find wrenchFittingController"); } } if (OSCControl) { GameObject OSCDataReceiverObject = GameObject.FindWithTag("OSCDataReceiver"); if (OSCDataReceiverObject != null) { OSCDataReceiverController = OSCDataReceiverObject.GetComponent <OscDataReceiver> (); } } GameObject OSCDataSenderObject = GameObject.FindWithTag("OSCDataSender"); if (OSCDataSenderObject != null) { OSCDataSenderController = OSCDataSenderObject.GetComponent <OscDataSender> (); } for (int i = 0; i < subtask_cnt; i++) { GameObject FlangeNutStateObject = GameObject.FindWithTag("flangenut_" + (char)(i + '0')); if (FlangeNutStateObject != null) { FlangeNutStateController [i] = FlangeNutStateObject.GetComponent <FlangeNutState> (); } else { Debug.Log("flangeNutRotation: can not find FlangeNutStateController " + (char)(i + '0')); } } GameObject GameControllerObject = GameObject.FindWithTag("GameController"); if (GameControllerObject != null) { OutputSystemController = GameControllerObject.GetComponent <OutputSystem> (); Debug.Log("GameController: Set OutputSystem!"); } else { Debug.Log("GameController: Can not find OutputSystem!"); } for (int i = 0; i < subtask_cnt; i++) { string tmp = "arrow_indicator_" + (char)(i + '0'); Debug.Log(tmp); current_arrow_indicator [i] = GameObject.FindWithTag(tmp); } GameObject SceneParameterManagerControllerObject = GameObject.FindWithTag("SceneParameterManager"); if (SceneParameterManagerControllerObject != null) { SceneParameterManagerController = SceneParameterManagerControllerObject.GetComponent <SceneParameterManager> (); } else { Debug.Log("GameController: Can not find SceneParameterManager!"); } GameObject soundManagerControllerObject = GameObject.FindWithTag("SoundManager"); if (soundManagerControllerObject != null) { soundManagerController = soundManagerControllerObject.GetComponent <SoundManager> (); } else { Debug.Log("GameController: Can not find SoundManager!"); } _2DCamera = GameObject.FindWithTag("2DCamera"); // if (cameraObject != null) { // _2DCamera = cameraObject.GetComponent<Camera> (); // } else { // Debug.Log ("_2DCamer: Can not find 2DCamera!"); // } if (!randomize_order) { subtask_order = subtask_order_array [0]; } else { int rand = Random.Range(1, subtask_order_array.GetLength(0)); // Debug.Log ("subtask_order_array.GetLength (0): " + subtask_order_array.GetLength (0)); // Debug.Log ("rand: " + rand); subtask_order = subtask_order_array [rand]; } // Debug.Log ("subtask_order: " + subtask_order); }
// Start is called before the first frame update void Start() { _renderer = GetComponentInChildren <SpriteRenderer>(); _detectCollision = GetComponent <DetectCollision>(); }