示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (toCheck.get_collided() && toCheck2.get_collided())
     {
         SceneManager.LoadScene("Warehouse2");
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (toCheck.get_collided() && toCheck2.get_collided())
     {
         render.material.color = Color.green;
         if (!passed)
         {
             audioSource.Play();
             passed = true;
         }
     }
     else
     {
         render.material.color = Color.red;
     }
 }