protected override void OnOpen() { base.OnOpen(); mConnectedTime = DateTime.Now; DebugUtility.LogTrace(LoggerTags.Online, "¡¾Server¡¿ Status : {0}, OnOpen, Time : {1}", this.ConnectionState, mConnectedTime.ToLongTimeString()); }
public void Disconnect() { DebugUtility.LogTrace(LoggerTags.Online, "Disconnect {0}", host); state = ENetState.Disconnected; BridgeCenter.Caller.DisconnnectAsync(host, ""); BridgeCenter.Caller.onRecvMessageEvent -= OnRecvMessage; Misc.SafeInvoke(onDisconnected, ENetCode.WSNormal); }
public void CreateServer() { DebugUtility.LogTrace(LoggerTags.Online, "¡¾Common¡¿ CreateServer : {0}", port); var server = new WebSocketServer(port); server.AddService <WebSocketServerHandleDemo>(serverService); server.StartListening(); mServer = server; }
protected override void OnClose(CloseEventArgs e) { base.OnClose(e); mDisconnectedTime = DateTime.Now; DebugUtility.LogTrace( LoggerTags.Online, "¡¾Server¡¿ Status : {0}, OnClose : [Code({1}), Reason({2})], Time : {3}, Alive : {4}(seconds)", this.ConnectionState, e.Code, e.Reason, mDisconnectedTime.ToLongTimeString(), (mDisconnectedTime - mConnectedTime).TotalSeconds); }
public void Connect(string url) { this.host = url; DebugUtility.LogTrace(LoggerTags.Online, "Connect {0}", host); var center = BridgeCenter.Caller; center.onRecvMessageEvent -= OnRecvMessage; center.onRecvMessageEvent += OnRecvMessage; state = ENetState.Connected; BridgeCenter.Caller.ConnnectAsync(host, ""); }
private void CreateClient() { DebugUtility.LogTrace(LoggerTags.Online, "¡¾Common¡¿ CreateClient..."); // Create WebSocket instance var ws = new WebSocketClient(); // Add OnOpen event listener ws.onConnected += () => { mConnectedTime = DateTime.Now; DebugUtility.LogTrace(LoggerTags.Online, "¡¾Client¡¿ connected : {0}", mConnectedTime.ToLongTimeString()); DebugUtility.LogTrace(LoggerTags.Online, "¡¾Client¡¿ State : {0}", ws.state); ws.SendMessage(Encoding.UTF8.GetBytes("WebSocketDemo from Unity Client.")); }; // Add OnMessage event listener ws.onRecv += (byte[] msg) => { DebugUtility.LogTrace(LoggerTags.Online, "¡¾Client¡¿ received message: " + Encoding.UTF8.GetString(msg)); ws.Disconnect(); }; // Add OnError event listener ws.onError += (string errMsg) => { DebugUtility.LogTrace(LoggerTags.Online, "¡¾Client¡¿ error: " + errMsg); }; // Add OnClose event listener ws.onDisconnected += (code) => { mDisconnectedTime = DateTime.Now; DebugUtility.LogTrace(LoggerTags.Online, "¡¾Client¡¿ closed with code: {0}, DisconnectedTime : {1}, Alive : {2}(seconds)", code, mDisconnectedTime.ToLongTimeString(), (mDisconnectedTime - mConnectedTime).TotalSeconds); }; // Connect to the server if (createServer) { string url = string.Concat(serverHost, ":", port.ToString(), serverService); DebugUtility.Log(LoggerTags.Online, "¡¾Common¡¿ CreateClient {0}", url); ws.Connect(url); } else { DebugUtility.Log(LoggerTags.Online, "¡¾Common¡¿ CreateClient {0}", host); ws.Connect(host); } mClient = ws; }
public void Connect(string host) { if (mConn != null && !mConn.state.IsDisconnected()) { DebugUtility.LogError(LoggerTags.Online, "Please disconnect this conn."); return; } DebugUtility.LogTrace(LoggerTags.Online, "Connnect to {0}", host); const string kSimProtocolStr = "sim://"; // sim : simulator if (host.StartsWith(kSimProtocolStr)) { string name = host.Substring(kSimProtocolStr.Length); var simulators = UnityEngine.Object.FindObjectsOfType <ScratchWebSocketClientSimulator>(); foreach (var simulator in simulators) { if (simulator.name.StartsWith(name, StringComparison.OrdinalIgnoreCase)) { mConn = simulator; } if (mConn != null) { break; } } if (mConn != null) { mConn.onConnected = OnConnected; mConn.onRecv = OnMessage; mConn.onError = OnError; mConn.onDisconnected = OnDisconnected; mConn.Connect(host); } else { mConn = NetworkFactory.CreateWebSocketSimulator <ScratchWebSocketClientSimulator>(host, true, OnConnected, OnDisconnected, OnMessage, OnError); } return; } if (host.StartsWith(WebBridgeClient.ProtocolHeader)) { mConn = NetworkFactory.CreateWebClient <WebBridgeClient>(host, true, OnConnected, OnDisconnected, OnMessage, OnError); return; } mConn = NetworkFactory.CreateWebClient(host, true, OnConnected, OnDisconnected, OnMessage, OnError); }
private void OnEngineInitialized(IEngine engine) { DebugUtility.LogTrace(LoggerTags.Engine, "OnEngineInitialized"); var currentScene = SceneManager.GetActiveScene(); // temp code if (!string.IsNullOrEmpty(modelAssetName)) { LoadModel(FileSystem.AnyPathToResourcesPath(modelAssetName, true), true); return; } if (sceneName != currentScene.name) { SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single); } else { SceneManager.LoadSceneAsync(1, LoadSceneMode.Single); } }
protected override void OnError(ErrorEventArgs e) { base.OnError(e); DebugUtility.LogTrace(LoggerTags.Online, "¡¾Server¡¿ Status : {0}, OnClose : [Message({1}), Exception({2})]", this.ConnectionState, e.Message, e.Exception); }
protected override void OnMessage(MessageEventArgs e) { base.OnMessage(e); DebugUtility.LogTrace(LoggerTags.Online, "¡¾Server¡¿ Status : {0}, OnMessage : {1}", this.ConnectionState, Encoding.UTF8.GetString(e.RawData)); }
protected void Start() { DebugUtility.LogTrace("Startup", "Startup"); ULokiEngine.onEngineInitialized = OnEngineInitialized; }