public override void Start() { Dbg.LogCheckAssigned(Target, this); selfExpTimer = new Timer(10.0f); aimTimer = 0; }
void Start() { Dbg.LogCheckAssigned(PressAnyKeys, this); Dbg.LogCheckAssigned(PressAnyKeysTransparent, this); PressAnyKeys.SetAlpha(1.0f); PressAnyKeysTransparent.SetAlpha(1.0f); }
void Start() { Dbg.LogCheckAssigned(UserName, this); Dbg.LogCheckAssigned(Password, this); Dbg.LogCheckAssigned(LoginBtn, this); if (Utils.IsValid(LoginBtn)) { LoginBtn.onClick.AddListener(OnLogin); } Dbg.LogCheckAssigned(FlyAwayAnims[0], this); Dbg.LogCheckAssigned(FlyAwayAnims[1], this); }
void Start() { Dbg.LogCheckAssigned(Target, this); int arrayLen = 0; foreach (var e in Target.GetComponentsInChildren <Outline_AvgNormal>()) { if (Utils.IsValid(e)) { ++arrayLen; } } SkinnedMesh = new SkinnedMeshRenderer[arrayLen]; }
void Start() { IsCloseMenuClicked = false; // Error check. Dbg.LogCheckAssigned(Exit, this); Dbg.LogCheckAssigned(CloseMenu, this); if (Utils.IsValid(Exit)) { // Add listener to onClick. Exit.onClick.AddListener(OnLeaveRoom); } if (Utils.IsValid(CloseMenu)) { CloseMenu.onClick.AddListener(OnCloseMenuClicked); } }
void Start() { Dbg.LogCheckAssigned(BtnMissionStart, this); Dbg.LogCheckAssigned(BtnReturnToTitle, this); ConnectRuleCache = FindObjectOfType <ConnectRule>(); ChatRuleCache = FindObjectOfType <ChatRule>(); if (Utils.IsValid(ConnectRuleCache)) { if (Utils.IsValid(BtnMissionStart)) { BtnMissionStart.onClick.AddListener(OnMissionStartBtnClicked); } if (Utils.IsValid(BtnReturnToTitle)) { BtnReturnToTitle.onClick.AddListener(OnReturnToTitleBtnClicked); } } }
void Start() { Dbg.LogCheckAssigned(PlayerPf, this); //if (Application.isEditor) //{ // var loadedLevel = SceneManager.GetSceneByName("Stage1"); // if (true == loadedLevel.isLoaded) // { // SceneManager.SetActiveScene(loadedLevel); // } //} if (Utils.IsNull(WeaponView.LocalPlayerInst) && Utils.IsNull(HealthView.LocalPlayerInst)) { var player = PhotonNetwork.Instantiate(PlayerPf.name, new Vector3(0.0f, 50.0f, 150.0f), Quaternion.identity); player.name = "Player"; } // Preload all the required scenes for the stage1. //AsyncOperation[] additionalSceneStatus = new AsyncOperation[2]{ // SceneManager.LoadSceneAsync("ChatUI", LoadSceneMode.Additive), // SceneManager.LoadSceneAsync("MenuUI", LoadSceneMode.Additive) //}; SceneManager.LoadScene("ChatUI", LoadSceneMode.Additive); SceneManager.LoadScene("MenuUI", LoadSceneMode.Additive); Scenes[0] = SceneManager.GetSceneAt(1); Scenes[1] = SceneManager.GetSceneAt(2); // GetRootGameObjects works properly after the scene has been fully loaded! StartCoroutine(Yielder.GetCoroutine(() => { Scenes[0].GetRootGameObjects(ChatSceneGOs); SwitchChatUI(false); Scenes[1].GetRootGameObjects(MenuSceneGOs); SwitchMenuUI(false); }, 0.25f)); }
void Start() { Dbg.LogCheckAssigned(UserName, this); Dbg.LogCheckAssigned(Password, this); Dbg.LogCheckAssigned(LoginBtn, this); if (Utils.IsValid(LoginBtn)) { LoginBtn.onClick.AddListener(OnLogin); } Dbg.LogCheckAssigned(FlyAwayAnims[0], this); Dbg.LogCheckAssigned(FlyAwayAnims[1], this); if (!AppManager.Instance().isOnline) { InputField name = UserName.GetComponent <InputField>(); name.interactable = false; Password.GetComponent <InputField>().interactable = false; offlineCanvas.gameObject.SetActive(true); } }
void Start() { Dbg.LogCheckAssigned(AssaultRifleCache, this); }
void Start() { Dbg.LogCheckAssigned(SniperRifleCache, this); }
void Start() { Dbg.LogCheckAssigned(Missile, this); }
void Awake() { Timing = GetComponent <MEC.Timing>(); Dbg.LogCheckAssigned(Timing, this); DontDestroyOnLoad(gameObject); }
void Start() { RemainingTimeBar = GetComponent <Image>(); RemainingTimeBar.fillMethod = Image.FillMethod.Horizontal; Dbg.LogCheckAssigned(RemainingTimeBar); }
void Start() { Dbg.LogCheckAssigned(AssaultRifle, this); Dbg.LogCheckAssigned(SniperRifle, this); }
void Start() { Dbg.LogCheckAssigned(BossCache, this); }
void Start() { HealthPointText = GetComponent <Text>(); Dbg.LogCheckAssigned(HealthPointText); }
public override void Start() { Target = GameObject.FindGameObjectWithTag("Player").transform; Dbg.LogCheckAssigned(Target, this); timer = 0; }
void Start() { AmmoCountText = GetComponent <Text>(); Dbg.LogCheckAssigned(AmmoCountText); }