/// <summary> /// Add a blank Beam velocity data set to /// the given ensemble. This will use the number /// of bins and beams given to create the Beam /// Velocity array. The array will be empty. /// </summary> /// <param name="ensemble">Ensemble to add the dataset.</param> /// <param name="numBins">Number of bins.</param> /// <param name="numBeams">Number of beams.</param> public static void AddBeamVelocity(ref DataSet.Ensemble ensemble, int numBins, int numBeams = DataSet.Ensemble.DEFAULT_NUM_BEAMS_BEAM) { // Check for null if (ensemble == null) { return; } // Add a blank Beam Velocity Data set ensemble.AddBeamVelocityData(DataSet.Ensemble.DATATYPE_FLOAT, // Type of data stored (Float or Int) numBins, // Number of bins numBeams, // Number of beams DataSet.Ensemble.DEFAULT_IMAG, // Default Image DataSet.Ensemble.DEFAULT_NAME_LENGTH, // Default Image length DataSet.Ensemble.BeamVelocityID); // Dataset ID }