void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Joystick"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); SendJoy = p.AddToggle("Publish Joy Message"); JoyTopic = p.AddInputFieldWithHints("Joy Topic").SetPlaceholder("joy"); JoySender = p.AddSender(); SendTwist = p.AddToggle("Publish Twist Message"); MaxSpeed = p.AddVector3("Max Speed [X, Y, Angular]"); XIsFront = p.AddToggle("Joystick Right is Robot Front"); UseStamped = p.AddToggle("Use TwistStamped instead of Twist"); TwistTopic = p.AddInputFieldWithHints("Twist Topic").SetPlaceholder("twist"); AttachToFrame = p.AddInputFieldWithHints("TF Frame For Header").SetPlaceholder("map"); TwistSender = p.AddSender(); p.UpdateSize(); gameObject.SetActive(false); }