void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("JointState"); Listener = p.AddListener(); Robot = p.AddDropdown("Robot"); JointPrefix = p.AddInputField("Joint Prefix").SetPlaceholder("<none>"); JointSuffix = p.AddInputField("Joint Suffix").SetPlaceholder("<none>"); TrimFromEnd = p.AddSlider("Trim End Characters").SetMinValue(0).SetMaxValue(10).SetIntegerOnly(true); CloseButton = p.AddTrashButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Markers"); Listener = p.AddListener(); PreferUdp = p.AddToggle("Prefer UDP"); Tint = p.AddColorPicker("Tint"); Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); TriangleListFlipWinding = p.AddToggle("Flip Winding in Triangle Lists"); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); Mask = p.AddDropdown("Visible Mask"); Marker = p.AddMarker(); p.UpdateSize(); gameObject.SetActive(false); }