public override void Dispose() { mesh.Dispose(); gui.Dispose(); effect.Dispose(); Cursor.Show(); }
public override void Dispose() { scene.DisposeAll(); effect.Dispose(); g_pBaseTexture.Dispose(); g_pHeightmap.Dispose(); g_pBaseTexture2.Dispose(); g_pHeightmap2.Dispose(); g_pBaseTexture3.Dispose(); g_pHeightmap3.Dispose(); g_pBaseTexture4.Dispose(); g_pHeightmap4.Dispose(); gui.Dispose(); foreach (TgcSkeletalMesh m in enemigos) { m.Dispose(); } }
public override void close() { gui.Dispose(); Cursor.Show(); }
public override void Dispose() { gui.Dispose(); backgroundSprite.Dispose(); }
public override void Dispose() { gui.Dispose(); }