Example #1
0
 public override void Dispose()
 {
     mesh.Dispose();
     gui.Dispose();
     effect.Dispose();
     Cursor.Show();
 }
Example #2
0
 public override void Dispose()
 {
     scene.DisposeAll();
     effect.Dispose();
     g_pBaseTexture.Dispose();
     g_pHeightmap.Dispose();
     g_pBaseTexture2.Dispose();
     g_pHeightmap2.Dispose();
     g_pBaseTexture3.Dispose();
     g_pHeightmap3.Dispose();
     g_pBaseTexture4.Dispose();
     g_pHeightmap4.Dispose();
     gui.Dispose();
     foreach (TgcSkeletalMesh m in enemigos)
     {
         m.Dispose();
     }
 }
Example #3
0
 public override void close()
 {
     gui.Dispose();
     Cursor.Show();
 }
 public override void Dispose()
 {
     gui.Dispose();
     backgroundSprite.Dispose();
 }
 public override void Dispose()
 {
     gui.Dispose();
 }