コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        /* if (line.enabled == true) {
         *
         *   line.SetPosition(0, transform.position);
         *   line.SetPosition(1, anchor.transform.position);
         * }*/

        //we don't want to have to call the SetCustomCursor every frame, so before wecheck the valwith the previous frame to see wif we need to call it
        bool previosFrameCanGrapple = cc.canGrapple;

        mousePosition = Cam.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));

        //get player position
        playerPosition = transform.position;
        mouseDir       = mousePosition - playerPosition;
        //as the name would suggest this gets the angle that the player is aiming at
        var aimAngle = Mathf.Atan2(mouseDir.y, mouseDir.x);

        //make sure we have a positive angle
        if (aimAngle < 0f)
        {
            aimAngle = Mathf.PI * 2 + aimAngle;
        }

        var aimDirection = Quaternion.Euler(0, 0, aimAngle * Mathf.Rad2Deg) * Vector2.right;

        //send out a raycast every frame to see if we need to change the cursor
        canGrapple = Physics2D.Raycast(playerPosition, aimDirection, ropeMaxShootDistance, canColide);

        if (canGrapple.collider != null)
        {
            if (canGrapple.collider.gameObject.GetComponent <Rigidbody2D>() != null && !previosFrameCanGrapple)
            {
                cc.canGrapple = true;
                cc.SetCustomCursor();
            }
        }

        else if (canGrapple.collider == null && previosFrameCanGrapple)
        {
            cc.canGrapple = false;
            cc.SetCustomCursor();
        }



        inputHandler(aimDirection);
        updateRope();
    }
コード例 #2
0
ファイル: PauseMenu.cs プロジェクト: JoeyG0/Spacecoil
    // Update is called once per frame
    void Update()
    {
        GameObject   cc    = GameObject.Find("Main Camera");
        CustomCursor other = (CustomCursor)cc.GetComponent(typeof(CustomCursor));

        if (isPaused)
        {
            pauseMenuCanvas.SetActive(true);
            other.OnDisable();
            Time.timeScale = 0f;
        }
        else
        {
            pauseMenuCanvas.SetActive(false);
            other.SetCustomCursor();
            Time.timeScale = 1f;
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            isPaused = !isPaused;
        }
    }