private void base_MouseUp(object sender, MouseEventArgs e) { Cursor = CustomCursor.Load("Default.CUR"); Clicked = false; Refresh(); }
public CustomForm() { InitializeComponent(); InitializeStyles(); InitializeDragging(); BackgroundImageLayout = ImageLayout.Tile; BackgroundImage = Properties.Resources.Stone_Bricks; Cursor = CustomCursor.Load("Default.CUR"); TextChanged += delegate { FormBorder.TitleText = Text; FormBorder.Refresh(); }; StartPosition = FormStartPosition.CenterScreen; base.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; FormBorder.Parent = this; FormBorder.TitleText = Text; //BackColor = Color.DarkRed; BorderColor = Color.DarkRed; BorderTextColor = Color.Gold; BorderSize = 6; DoubleBuffered = true; MouseDown += delegate { Cursor = CustomCursor.Load("Default_Pressed.CUR"); }; MouseUp += delegate { Cursor = CustomCursor.Load("Default.CUR"); }; }
private void base_MouseLeave(object sender, EventArgs e) { Cursor = CustomCursor.Load("Default.CUR"); Selected = false; Refresh(); }
private void base_MouseEnter(object sender, EventArgs e) { Cursor = CustomCursor.Load("Default.CUR"); Sound.Play("Button\\Select.WAV"); Selected = true; }
private void base_MouseDown(object sender, MouseEventArgs e) { Cursor = CustomCursor.Load("Default_Pressed.CUR"); Sound.Play("Button\\Click.WAV"); Clicked = true; }
private void base_MouseDown(object sender, MouseEventArgs e) { Cursor = CustomCursor.Load("Default_Pressed.CUR"); Sound.Play("Button\\Click.WAV"); if (e.Button == MouseButtons.Right) { base.Dispose(); } }
public PopUpButton(string btn = "Missing") { Height = 45; Width = 45; LoadImages(btn); BackColor = Color.Transparent; Image = imgIdle; Cursor = CustomCursor.Load("Default_Pressed.CUR"); InitializeEvents(); }
private void Map_MouseDown(object sender, MouseEventArgs e) { if (isRunning) { Map.Cursor = CustomCursor.Load("Default_Pressed.CUR"); UpdateSelection(world.world[e.X, e.Y]); UpdateRegionInfo(selRegion); UpdateFactionInfo(selFaction); } }
public Notice() { InitializeComponent(); InitializeStyles(); InitializeButtons(); InitializeDrag(); BackgroundImage = DrawingPlus.LoadImage(NarivianClass.NoticesDirectory + "Background.PNG"); Cursor = CustomCursor.Load("Default.CUR"); Sound.Play("Notice\\Notice.MP3"); BringToFront(); }
public frmEditor() { InitializeComponent(); lblMapName.Text = ""; Panel.BackgroundImage = Properties.Resources.Stone_Bricks; this.pnlMap.BackgroundImage = Properties.Resources.Stone_Bricks; NoticeBoard.Height = 0; NoticeBoard.MaximumSize = new Size(65, pnlMap.Height); this.Cursor = CustomCursor.Load("Default.CUR"); Map.Cursor = CustomCursor.Load("Default.CUR"); LoadMapList(); }
private void base_MouseUp(object sender, MouseEventArgs e) { Cursor = CustomCursor.Load("Default.CUR"); }
private void base_MouseUp(object sender, EventArgs e) { Image = imgSelected; Cursor = CustomCursor.Load("Default.CUR"); }
private void base_MouseDown(object sender, EventArgs e) { Image = imgClicked; Cursor = CustomCursor.Load("Default_Pressed.CUR"); Sound.Play("Button\\Click.WAV"); }
private void base_MouseLeave(object sender, EventArgs e) { Image = imgIdle; Cursor = CustomCursor.Load("Default.CUR"); }
private void base_MouseEnter(object sender, EventArgs e) { Cursor = CustomCursor.Load("Default.CUR"); Selected = true; }
private void base_MouseUp(object sender, MouseEventArgs e) { Cursor = CustomCursor.Load("Default.CUR"); string body = World.Building[BuildingID].Description + Environment.NewLine + Environment.NewLine; if (BuildingID != 0) { body += "Maintenance: " + World.Building[BuildingID].Maintenance; if (World.Building[BuildingID].Income != 0) { body += Environment.NewLine + "Income: " + World.Building[BuildingID].Income; } if (World.Building[BuildingID].AttackBonus != 0) { body += Environment.NewLine + "Attack Bonus: " + World.Building[BuildingID].AttackBonus; } if (World.Building[BuildingID].DefenceBonus != 0) { body += Environment.NewLine + "Defence Bonus: " + World.Building[BuildingID].DefenceBonus; } if (World.Building[BuildingID].RecruitmentBonus != 0) { body += Environment.NewLine + "Recruitment Bonus: " + World.Building[BuildingID].RecruitmentBonus; } if (World.Building[BuildingID].ReligionInfluence != 0) { body += Environment.NewLine + "Religion Influence: " + World.Building[BuildingID].ReligionInfluence; } } else { if (World.Region[RegionID].Type == RegionType.Capital) { body += "Income: " + World.BaseRegionIncome * 2; } else { body += "Income: " + World.BaseRegionIncome; } } if (e.Button == MouseButtons.Left) { Notice.Show(body, BuildingName, "Buildings\\" + BuildingName); } else if (e.Button == MouseButtons.Right) { if (BuildingID != 0) { if (Notice.Show( "Do you want to demolish this building?", BuildingName, "Buildings\\" + BuildingName) == DialogResult.Yes) { MessageBox.Show("Inca nu se pot sterge cladirile decat din meniu sau din consola cu 'region removebuilding <regId> <buildingId>'"); } else { Notice.Show("You cannot demolish this building!", BuildingName, "Buildings\\" + BuildingName); } } } }