private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get AIUtil_ExpectedDamageForMeleeAttackUsingUnitsBVs Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get AttackEvaluator_MakeAttackOrderForTarget_AP Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get MeleeWithHighestPriorityEnemyNode_Tick Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get MoveTowardsHighestPriorityMoveCandidateNode_Tick Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get CombatTestFire_MeleeAttackSequence Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get MechRepresentation_PlayImpactAnim Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get HostileDamageFactor_expectedDamageForMelee Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get SelectionStateMove_ProjectedHeatForState Category " + weapon.Category + "->" + result + "\n"); return(result); }
private static WeaponCategory Category(Weapon weapon) { WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon); CustomAmmoCategoriesLog.Log.LogWrite("get CombatHUDWeaponSlot_SetHitChance Category " + weapon.Category + "->" + result + "\n"); return(result); }