예제 #1
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get AIUtil_ExpectedDamageForMeleeAttackUsingUnitsBVs Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #2
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get AttackEvaluator_MakeAttackOrderForTarget_AP Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #3
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get MeleeWithHighestPriorityEnemyNode_Tick Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #4
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get MoveTowardsHighestPriorityMoveCandidateNode_Tick Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #5
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get CombatTestFire_MeleeAttackSequence Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #6
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get MechRepresentation_PlayImpactAnim Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #7
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get HostileDamageFactor_expectedDamageForMelee Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #8
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get SelectionStateMove_ProjectedHeatForState Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }
예제 #9
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        private static WeaponCategory Category(Weapon weapon)
        {
            WeaponCategory result = CustomAmmoCategories.isWeaponUseInMelee(weapon);

            CustomAmmoCategoriesLog.Log.LogWrite("get CombatHUDWeaponSlot_SetHitChance Category " + weapon.Category + "->" + result + "\n");
            return(result);
        }