private static int ShotsWhenFiredDisplayOverider(Weapon weapon) { if (weapon.weaponDef.ComponentTags.Contains("wr-clustered_shots") || (CustomAmmoCategories.getWeaponDisabledClustering(weapon) == false)) { return(weapon.ShotsWhenFired * weapon.ProjectilesPerShot); } else { return(weapon.ShotsWhenFired); } }