private void Awake() { Instance = this; //当前场景被销毁时保留 DontDestroyOnLoad(this); //初始化鼠标指针管理者 CursorManager cursorManager = GetComponent <CursorManager>(); cursorManager.Init(); //初始化声音管理者 AudioManager audioManager = GetComponent <AudioManager>(); audioManager.Init(); //初始化特效管理者 EffectManager effectManager = GetComponent <EffectManager>(); effectManager.Init(); //初始化游戏物体管理者 GameObjectManager gameObjectManager = GetComponent <GameObjectManager>(); gameObjectManager.Init(); }