private void Update() { if (Input.GetKeyDown(pauseKey)) { isPaused = !isPaused; if (isPaused == true) { CursorManager.ShowUnlockCursor(); inventory.isShown = false; inventory.inventoryCanvas.SetActive(false); } else if (isPaused == false) { CursorManager.HideLockCursor(); } } if (isPaused == true) { Time.timeScale = 0.0f; pauseCanvas.SetActive(true); blur.enabled = true; } else if (isPaused == false) { Time.timeScale = 1.0f; pauseCanvas.SetActive(false); blur.enabled = false; } }