public override void OnShow() { base.OnShow(); introduce.UpdateModel(); CurrentScene.GetView <GameInfoView>().HideAnim(); }
public override void OnHide() { base.OnHide(); CurrentScene.GetView <GameInfoView>().ShowAnim(); }
public override void OnShow() { base.OnShow(); CurrentScene.GetView <GameInfoView>().HideAnim(); GetComponent <Animator>().SetTrigger("show"); }