public void NextLevel() { //Finish the fight if (Levels.Count > 0) { CurrentLevel = Levels[NumLevelsCompleted]; TheLastSliceGame.MapManager.OnNextLevel(); TheLastSliceGame.Instance.Player.LoadTexture(); TheLastSliceGame.Instance.Player.Reset(); CurrentLevel.NextDelivery(); CurrentLevel.GeneratePickupsAndObstacles(); LevelStartTime = DateTime.Now; //CurrentLevel.CreateRandomPickups(); } }