コード例 #1
0
        public bool Tick(bool autopilotEnabled)
        {
            if (ExecuteUntil > DateTime.UtcNow && CurrentAction != null)
            {
                CurrentAction.Execute();
                return(true);
            }

            if (LastActionExecuted + Cooldown <= DateTime.UtcNow)
            {
                IEnumerable <IIdleAction> filteredActions = IdleActions.Where(e => (!e.AutopilotOnly || autopilotEnabled) && !LastActions.Any(e => e.Value == e.GetType()) || LastActions.Where(x => x.Value == e.GetType() && (DateTime.UtcNow - x.Key).TotalMilliseconds > Rnd.Next(CurrentAction.MinCooldown, CurrentAction.MaxCooldown)).Any());

                if (filteredActions.Any())
                {
                    CurrentAction = filteredActions.ElementAtOrDefault(Rnd.Next(0, filteredActions.Count()));

                    if (CurrentAction != null && CurrentAction.Enter())
                    {
                        LastActionExecuted = DateTime.UtcNow;
                        Cooldown           = TimeSpan.FromMilliseconds(Rnd.Next(MinCooldown, MaxCooldown));
                        ExecuteUntil       = LastActionExecuted + TimeSpan.FromMilliseconds(Rnd.Next(CurrentAction.MinDuration, CurrentAction.MaxDuration));

                        LastActions.Add(new KeyValuePair <DateTime, Type>(LastActionExecuted, CurrentAction.GetType()));

                        CurrentAction.Execute();
                        return(true);
                    }
                }
            }

            return(false);
        }
コード例 #2
0
ファイル: AgentTask.cs プロジェクト: immrsv/AIE_ComplexGame
        public virtual void UpdateTask()
        {
            if (Actions.Count == 0)
            {
                return;                   // No More Actions
            }
            if (CurrentAction.IsComplete) // If Action is complete, pop from queue
            {
                //Debug.Log("Ship [" + gameObject.name + "] doing [" + GetType().Name + "] completed action [" + Actions.Peek().GetType().Name + "].");

                Actions.Dequeue().Exit();

                if (Actions.Count > 0)
                {
                    //Debug.Log("Ship [" + gameObject.name + "] doing [" + GetType().Name + "] completed action [" + Actions.Peek().GetType().Name + "].");

                    CurrentAction.Enter();
                }
                else
                {
                    //SDebug.Log("Ship [" + gameObject.name + "] doing [" + GetType().Name + "] completed ALL actions.");
                }

                stageBegan = Time.realtimeSinceStartup;
            }

            if (CurrentAction != null)
            {
                CurrentAction.UpdateAction();
            }
        }
コード例 #3
0
        public bool Tick(bool autopilotEnabled)
        {
            if (ExecuteUntil > DateTime.UtcNow && CurrentAction != null)
            {
                CurrentAction.Execute();
                return(true);
            }

            // cleanup old events
            LastActions.RemoveAll(e => e.Key < e.Value.Cooldown);

            if (LastActionExecuted + Cooldown <= DateTime.UtcNow)
            {
                IEnumerable <IIdleAction> filteredActions = IdleActions.Where
                                                            (
                    e => Config.IdleActionsEnabled.TryGetValue(e.ToString(), out bool b) && b &&
                    (!e.AutopilotOnly || autopilotEnabled) &&
                    DateTime.Now > e.Cooldown
                                                            );

                if (filteredActions.Any())
                {
                    CurrentAction = filteredActions.ElementAtOrDefault(Rnd.Next(0, filteredActions.Count()));

                    if (CurrentAction != null && CurrentAction.Enter())
                    {
                        LastActionExecuted = DateTime.UtcNow;

                        Cooldown = TimeSpan.FromMilliseconds(Rnd.Next(MinActionCooldown, MaxActionCooldown));
                        CurrentAction.Cooldown = DateTime.Now + TimeSpan.FromMilliseconds(Rnd.Next(CurrentAction.MinCooldown, CurrentAction.MaxCooldown));
                        ExecuteUntil           = LastActionExecuted + TimeSpan.FromMilliseconds(Rnd.Next(CurrentAction.MinDuration, CurrentAction.MaxDuration));

                        LastActions.Add(new(LastActionExecuted, CurrentAction));

                        CurrentAction.Execute();
                        return(true);
                    }
                }
            }

            return(false);
        }