public static void PaintTerrainVolume(TerrainVolume volume, float centerX, float centerY, float centerZ, float brushInnerRadius, float brushOuterRadius, float amount, uint materialIndex) { CubiquityDLL.PaintTerrainVolume((uint)volume.data.volumeHandle, centerX, centerY, centerZ, brushInnerRadius, brushOuterRadius, amount, materialIndex); }