コード例 #1
0
        /// \endcond

        /// \cond
        public override void ShutdownCubiquityVolume()
        {
            if (!IsVolumeHandleNull())
            {
                // We only save if we are in editor mode, not if we are playing.
                bool saveChanges = (!Application.isPlaying) && (writePermissions == WritePermissions.ReadWrite);

                if (saveChanges)
                {
                    CommitChanges();
                }
                else
                {
                    DiscardChanges();
                }

                CubiquityDLL.DeleteVolume(volumeHandle.Value);
                volumeHandle = null;
            }
        }
コード例 #2
0
        /// \endcond

        /// \cond
        public override void ShutdownCubiquityVolume()
        {
            // Shutdown could get called multiple times. E.g by OnDisable() and then by OnDestroy().
            if (!IsVolumeHandleNull())
            {
                // We only save if we are in editor mode, not if we are playing.
                bool saveChanges = (!Application.isPlaying) && (writePermissions == WritePermissions.ReadWrite);

                if (saveChanges)
                {
                    CommitChanges();
                }
                else
                {
                    DiscardChanges();
                }

                CubiquityDLL.DeleteVolume(volumeHandle.Value);
                volumeHandle = null;
            }
        }