コード例 #1
0
    /// \endcond

    /// \cond
    public override void InitializeExistingCubiquityVolume()
    {
        // This function might get called multiple times. E.g the user might call it striaght after crating the volume (so
        // they can add some initial data to the volume) and it might then get called again by OnEnable(). Handle this safely.
        if (volumeHandle == null)
        {
            // Create an empty region of the desired size.
            volumeHandle = CubiquityDLL.NewTerrainVolumeFromVDB(fullPathToVoxelDatabase, DefaultBaseNodeSize);
        }
    }
コード例 #2
0
        /// \endcond

        /// \cond
        protected override void InitializeExistingCubiquityVolume()
        {
            // We check 'mVolumeHandle' instead of 'volumeHandle' as the getter for the latter will in turn call this method.
            DebugUtils.Assert(mVolumeHandle == null, "Volume handle should be null prior to initializing volume");

            if (!initializeAlreadyFailed)            // If it failed before it will fail again - avoid spamming error messages.
            {
                try
                {
                    // Create an empty region of the desired size.
                    volumeHandle = CubiquityDLL.NewTerrainVolumeFromVDB(fullPathToVoxelDatabase, writePermissions, DefaultBaseNodeSize);
                }
                catch (CubiquityException exception)
                {
                    volumeHandle            = null;
                    initializeAlreadyFailed = true;
                    Debug.LogException(exception);
                    Debug.LogError("Failed to open voxel database '" + fullPathToVoxelDatabase + "'");
                }
            }
        }