public void HasColisionTestWithNoColition() { cube1.AddCoordinates(0, 0, 0); cube2.AddCoordinates(10, 10, 10); cube1.AddSize(3); cube2.AddSize(2); ColitionTwoCube colition = new ColitionTwoCube(cube1, cube2); bool result = colition.HasColision(); Assert.IsFalse(result); }
public void AddCoordinatesTestNEW() { cube.AddCoordinates(1, 1, 1); Assert.IsTrue(cube.GetCoordinates("X") == 1 && cube.GetCoordinates("Y") == 1 && cube.GetCoordinates("Z") == 1); }