public void HasColisionTestWithNoColition()
        {
            cube1.AddCoordinates(0, 0, 0);
            cube2.AddCoordinates(10, 10, 10);

            cube1.AddSize(3);
            cube2.AddSize(2);

            ColitionTwoCube colition = new ColitionTwoCube(cube1, cube2);
            bool            result   = colition.HasColision();

            Assert.IsFalse(result);
        }
        public void AddCoordinatesTestNEW()
        {
            cube.AddCoordinates(1, 1, 1);

            Assert.IsTrue(cube.GetCoordinates("X") == 1 && cube.GetCoordinates("Y") == 1 && cube.GetCoordinates("Z") == 1);
        }