コード例 #1
0
 private void dispatcherTimer_Tick(object sender, EventArgs e)
 {
     if (_cube._turnState != 0 && _cube._currentTransformIndex >= 0 && _cube._currentTransformIndex < _cube._transformations.Length)
     {
         _cube.AnimateFaceRotation(cubeGeometry.Children);
     }
 }