private void SaveWorld() { string filename = "world_snapshot.lses"; StreamWriter writer = new StreamWriter(filename); writer.Write(brainNetwork.Length + " "); for (int i = 0; i < brainNetwork.Length; i++) { writer.Write(brainNetwork[i] + " "); } writer.Write(creatureList.Count + " "); for (int i = 0; i < creatureList.Count; i++) { Creature_V2 creature = creatureList[i]; Brain_V2 brain = creature.GetBrain(); //float[][] neurons = brain.GetNeurons(); float[][][] connections = brain.GetWeights(); writer.Write(creature.GetName() + " " + creature.GetParentNames() + " " + creature.GetEnergy() + " " + creature.GetLife() + " " + creature.position.x + " " + creature.position.y + " " + creature.rotation + " " + creature.veloForward + " " + creature.veloAngular + " "); for (int j = 0; j < connections.Length; j++) { for (int k = 0; k < connections[j].Length; k++) { for (int l = 0; l < connections[j][k].Length; l++) { writer.Write(connections[j][k][l] + " "); } } } } Tile_V2[,] tiles = map_v2.GetTilesArray(); for (int j = 0; j < 100; j++) { for (int k = 0; k < 100; k++) { writer.Write(tiles[j, k].currentEnergy + " "); } } writer.Close(); }
private void DrawBrain() { if (brain != null) { float xOff = (int)(screenWidth / (neurons.Length - 1)); float yOff = (int)(screenHeight * 0.025f); float rectWidth = (int)(screenWidth * 0.075f); float rectHeight = (int)(rectWidth / 1.5f); if (drawNetState == true) { for (int layerIndex = 0; layerIndex < connections.Length; layerIndex++) { float currentLayerYRatio = (screenHeight / 2f) / (float)connections[layerIndex].Length; float currentXPos = (int)((layerIndex + 1) * xOff); float previousXPos = (int)((layerIndex) * xOff); for (int neuronOfLayerIndex = 0; neuronOfLayerIndex < connections[layerIndex].Length; neuronOfLayerIndex++) { float previousLayerYRatio = (screenHeight / 2f) / (float)connections[layerIndex][neuronOfLayerIndex].Length; for (int previousLayerNeuronIndex = 0; previousLayerNeuronIndex < connections[layerIndex][neuronOfLayerIndex].Length; previousLayerNeuronIndex++) { Vector2 pointA = new Vector2(currentXPos + (int)(rectWidth / 2f), currentLayerYRatio * neuronOfLayerIndex + yOff + (int)(rectHeight / 2f)); Vector2 pointB = new Vector2(previousXPos + (int)(rectWidth / 2f), previousLayerYRatio * previousLayerNeuronIndex + yOff + (int)(rectHeight / 2f)); Color lineColor = positiveLineColor; if (connections[layerIndex][neuronOfLayerIndex][previousLayerNeuronIndex] <= 0f) { lineColor = negativeLineColor; } Drawing.DrawLine(pointA, pointB, lineColor, 2f, texture); } } } } else { Vector2 mousePosition = Event.current.mousePosition; for (int x = 0; x < neurons.Length; x++) { float numberOfNeuronsInLayer = neurons[x].Length; float yRatio = (screenHeight / 2f) / numberOfNeuronsInLayer; float xpos = x * xOff; float ypos = 0f; for (int y = 0; y < numberOfNeuronsInLayer; y++) { ypos = y * yRatio + yOff; Rect rec = new Rect(xpos, ypos, rectWidth, rectHeight); if (rec.Contains(mousePosition) == true) { if (x == 0) { float nextLayerYRatio = (screenHeight / 2f) / (float)neurons[x + 1].Length; float nextXPos = (int)((x + 1) * xOff); float currentXPos = (int)((x) * xOff); for (int z = 0; z < neurons[x + 1].Length; z++) { Vector2 pointA = new Vector2(rec.x + (int)(rectWidth / 2f), rec.y + (int)(rectHeight / 2f)); Vector2 pointB = new Vector2(nextXPos + (int)(rectWidth / 2f), nextLayerYRatio * z + yOff + (int)(rectHeight / 2f)); Color lineColor = positiveLineColor; if (connections[x][z][y] <= 0f) { lineColor = negativeLineColor; } Drawing.DrawLine(pointA, pointB, lineColor, 1f, texture); } break; } else if (x == (neurons.Length - 1)) { float nextLayerYRatio = (screenHeight / 2f) / (float)neurons[x - 1].Length; float nextXPos = (int)((x - 1) * xOff); for (int z = 0; z < neurons[x - 1].Length; z++) { Vector2 pointA = new Vector2(rec.x + (int)(rectWidth / 2f), rec.y + (int)(rectHeight / 2f)); Vector2 pointB = new Vector2(nextXPos + (int)(rectWidth / 2f), nextLayerYRatio * z + yOff + (int)(rectHeight / 2f)); Color lineColor = positiveLineColor; if (connections[x - 1][y][z] <= 0f) { lineColor = negativeLineColor; } Drawing.DrawLine(pointA, pointB, lineColor, 1f, texture); } break; } else { float nextLayerYRatio = (screenHeight / 2f) / (float)neurons[x - 1].Length; float nextXPos = (int)((x - 1) * xOff); for (int z = 0; z < neurons[x - 1].Length; z++) { Vector2 pointA = new Vector2(rec.x + (int)(rectWidth / 2f), rec.y + (int)(rectHeight / 2f)); Vector2 pointB = new Vector2(nextXPos + (int)(rectWidth / 2f), nextLayerYRatio * z + yOff + (int)(rectHeight / 2f)); Color lineColor = positiveLineColor; if (connections[x - 1][y][z] <= 0f) { lineColor = negativeLineColor; } Drawing.DrawLine(pointA, pointB, lineColor, 1f, texture); } float nextLayerYRatio2 = (screenHeight / 2f) / (float)neurons[x + 1].Length; float nextXPos2 = (int)((x + 1) * xOff); for (int z = 0; z < neurons[x + 1].Length; z++) { Vector2 pointA = new Vector2(rec.x + (int)(rectWidth / 2f), rec.y + (int)(rectHeight / 2f)); Vector2 pointB = new Vector2(nextXPos2 + (int)(rectWidth / 2f), nextLayerYRatio2 * z + yOff + (int)(rectHeight / 2f)); Color lineColor = positiveLineColor; if (connections[x][z][y] <= 0f) { lineColor = negativeLineColor; } Drawing.DrawLine(pointA, pointB, lineColor, 1f, texture); } break; } } } } } GUIStyle myStyle = new GUIStyle(); myStyle.fontStyle = FontStyle.Bold; myStyle.fontSize = (int)(screenWidth * 0.025f); for (int x = 0; x < neurons.Length; x++) { float numberOfNeuronsInLayer = neurons[x].Length; float yRatio = (screenHeight / 2f) / numberOfNeuronsInLayer; float xpos = x * xOff; float ypos = 0f; for (int y = 0; y < numberOfNeuronsInLayer; y++) { ypos = y * yRatio + yOff; GUI.color = Color.white; GUI.DrawTexture(new Rect(xpos, ypos, rectWidth, rectHeight), texture); myStyle.normal.textColor = Color.black; GUI.Label(new Rect((int)(xpos), (int)(ypos + (rectHeight / 4f)), rectWidth, rectHeight), neurons[x][y].ToString("0.000") + "", myStyle); /*if (x == 0) * { * myStyle.normal.textColor = Color.green; * GUI.Label(new Rect((int)(xpos + (rectWidth / 0.85f)), (int)(ypos + (rectHeight / 4f)), rectWidth, rectHeight), inputNames[y], myStyle); * } * else if (x == neurons.Length - 1) * { * myStyle.normal.textColor = Color.green; * GUI.Label(new Rect((int)(xpos - (rectWidth / 0.475f)), (int)(ypos + (rectHeight / 4f)), rectWidth, rectHeight), outputNames[y], myStyle); * }*/ } } for (int i = 0; i < treeDataList.Count; i++) { myStyle.normal.textColor = treeDataList[i].color; if (i == 0) { string state = creature.IsAlive() == true ? "[ALIVE]" : "[DEAD]"; string cretureInformation = treeDataList[i].name + " " + state + "\n Parents: [" + creature.GetParentNames() + "]" + "\n Child Count: " + creature.GetChildCount() + "\n Generation: " + creature.GetGeneration() + "\n Time Lived: " + creature.GetTimeLived().ToString("0.000") + "\n Life: " + creature.GetLife().ToString("0.000") + "\n Energy: " + creature.GetEnergy().ToString("0.000") + "\n Delta: " + creature.GetDeltaEnergy(); GUI.Label(new Rect(1f, screenHeight / 1.9f + rectHeight + i * (yOff / 1.5f), rectWidth, rectHeight), cretureInformation, myStyle); } else { GUI.Label(new Rect(1f, screenHeight / 1.9f + rectHeight + i * (yOff / 1.5f), rectWidth, rectHeight), treeDataList[i].name, myStyle); } } } }