public void OnPointerClick(PointerEventData pointerEventData) { Debug.Log("x: " + x + ", y: " + y); if (createMap.spawningPawnsMode && (stationingPawn == null)) { createMap.SpawnUnit(this.x, this.y); } if (stationingPawn != null) { createMap.SelectPawn(stationingPawn, this.x, this.y); } }