public override async Task <bool> InGameTask() { // Returning True => go to next tick immediately, execution starts again from top of the tree. // Returning False => allow execution to continue to lower hooks. Such as profiles, Adventurer. if (!AutoFollow.CurrentLeader.IsValid) { return(false); } //if (!Service.IsConnected || AutoFollow.NumberOfConnectedBots == 0) // return false; if (Player.IsInTown && AdvDia.CurrentWorldId != ExplorationData.ActHubWorldIds[Act.A1]) { return(!await WaypointCoroutine.UseWaypoint(WaypointFactory.ActHubs[Act.A1])); } if (Player.IsFollower) { if (await Party.LeaveWhenInWrongGame()) { return(true); } } if (await Coordination.WaitForGameStartDelay()) { return(true); } if (await Coordination.WaitBeforeStartingRift()) { return(true); } if (await Coordination.WaitAfterChangingWorlds()) { return(true); } if (await WaitForGemUpgraded()) { return(true); } return(false); }
public override async Task <bool> InGameTask() { // Returning True => go to next tick immediately, execution starts again from top of the tree. // Returning False => allow execution to continue to lower hooks. Such as profiles, Adventurer. if (!AutoFollow.CurrentLeader.IsValid) { return(false); } if (!Service.IsConnected || AutoFollow.NumberOfConnectedBots == 0) { return(false); } if (await Coordination.WaitForGameStartDelay()) { return(true); } if (await Coordination.WaitBeforeStartingRift()) { return(true); } if (await Coordination.WaitAfterChangingWorlds()) { return(true); } if (Player.IsFollower) { if (await Party.LeaveWhenInWrongGame()) { return(true); } } if (await WaitForGemUpgraded()) { return(true); } return(false); }