public override async Task <bool> InGameTask() { // Returning True => go to next tick immediately, execution starts again from top of the tree. // Returning False => allow execution to continue to lower hooks. Such as profiles, Adventurer. if (!AutoFollow.CurrentLeader.IsValid) { return(false); } if (!Service.IsConnected || AutoFollow.NumberOfConnectedBots == 0) { return(false); } if (await Coordination.WaitForGameStartDelay()) { return(true); } if (await Coordination.WaitBeforeStartingRift()) { return(true); } if (await Coordination.WaitAfterChangingWorlds()) { return(true); } if (Player.IsFollower) { if (await Party.LeaveWhenInWrongGame()) { return(true); } } if (await WaitForGemUpgraded()) { return(true); } return(false); }