void Start() { _cooldown = new Cooldown(); _cooldown.StartTimer(startTime); _secondsLeft = (int)startTime; _enable = true; }
// Use this for initialization void Start() { _bubble = GetComponent<Bubble>(); _cooldown = new Cooldown(); _cooldown.StartTimer(cooldownTime); }
public void IgnoreCollision(Collider2D other) { Physics2D.IgnoreCollision(gameObject.GetComponent<Collider2D>(), other); Cooldown cooldown = new Cooldown(); cooldown.StartTimer(cooldownTimeIgnore); _cooldownIgnore.Add(new Eppy.Tuple<Cooldown, Collider2D>(cooldown, other)); }