Beispiel #1
0
 void Start()
 {
     _cooldown = new Cooldown();
     _cooldown.StartTimer(startTime);
     _secondsLeft = (int)startTime;
     _enable = true;
 }
    // Use this for initialization
    void Start()
    {
        _bubble = GetComponent<Bubble>();
        _cooldown = new Cooldown();

        _cooldown.StartTimer(cooldownTime);
    }
Beispiel #3
0
    public void IgnoreCollision(Collider2D other)
    {
        Physics2D.IgnoreCollision(gameObject.GetComponent<Collider2D>(), other);

        Cooldown cooldown = new Cooldown();
        cooldown.StartTimer(cooldownTimeIgnore);
        _cooldownIgnore.Add(new Eppy.Tuple<Cooldown, Collider2D>(cooldown, other));
    }