void Start() { _rb = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _col = GetComponent <BoxCollider2D>(); _movement = GetComponent <Movement2D>(); _rb.gravityScale = gravity; faceX = 1; ControlLock.Register("FlipX", this); }
public override void Start() { base.Start(); ControlLock.Register("NormalPunch", this); }
public override void Start() { base.Start(); ControlLock.Register(this, "WallSlidingController"); }
public override void Start() { base.Start(); ControlLock.Register(this, "Move", "MoveOnGround", "Jump"); _extraJump = extraJumpCount; }
void Start() { theCamera = GetComponent <Camera>(); ControlLock.Register(this, "Camera"); }
public override void Start() { base.Start(); ControlLock.Register(this, "KickDown"); StateHandling.Register(this, "KickDown"); }