// Start is called before the first frame update void Start() { if (defaultLock.control != ControlLock.LockedControl.None) { controlLock.SetDefaultLocks(defaultLock); } }
// Start is called before the first frame update void Start() { if (defaultLock.control != ControlLock.LockedControl.None) { controlLock.SetDefaultLocks(defaultLock); } }