public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result2; if (player.PlayerCharacter.ConsortiaID != 0) { result2 = 0; } else { int id = packet.ReadInt(); bool result = false; int consortiaID = 0; string consortiaName = ""; string msg = "ConsortiaInvitePassHandler.Failed"; int tempID = 0; string tempName = ""; using (ConsortiaBussiness db = new ConsortiaBussiness()) { int consortiaRepute = 0; ConsortiaUserInfo info = new ConsortiaUserInfo(); if (db.PassConsortiaInviteUsers(id, player.PlayerCharacter.ID, player.PlayerCharacter.NickName, ref consortiaID, ref consortiaName, ref msg, info, ref tempID, ref tempName, ref consortiaRepute)) { player.PlayerCharacter.ConsortiaID = consortiaID; player.PlayerCharacter.ConsortiaName = consortiaName; player.PlayerCharacter.DutyLevel = info.Level; player.PlayerCharacter.DutyName = info.DutyName; player.PlayerCharacter.Right = info.Right; ConsortiaInfo consotia = ConsortiaMgr.FindConsortiaInfo(consortiaID); if (consotia != null) { player.PlayerCharacter.ConsortiaLevel = consotia.Level; } msg = "ConsortiaInvitePassHandler.Success"; result = true; info.UserID = player.PlayerCharacter.ID; info.UserName = player.PlayerCharacter.NickName; info.Grade = player.PlayerCharacter.Grade; info.Offer = player.PlayerCharacter.Offer; info.RichesOffer = player.PlayerCharacter.RichesOffer; info.RichesRob = player.PlayerCharacter.RichesRob; info.Win = player.PlayerCharacter.Win; info.Total = player.PlayerCharacter.Total; info.Escape = player.PlayerCharacter.Escape; info.ConsortiaID = consortiaID; info.ConsortiaName = consortiaName; GameServer.Instance.LoginServer.SendConsortiaUserPass(tempID, tempName, info, true, consortiaRepute, player.PlayerCharacter.UserName, player.PlayerCharacter.FightPower, player.PlayerCharacter.AchievementPoint, player.PlayerCharacter.Honor); } } packet.WriteBoolean(result); packet.WriteInt(consortiaID); packet.WriteString(consortiaName); packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0])); player.Out.SendTCP(packet); result2 = 0; } return(result2); }