Beispiel #1
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            int result2;

            if (player.PlayerCharacter.ConsortiaID != 0)
            {
                result2 = 0;
            }
            else
            {
                int    id            = packet.ReadInt();
                bool   result        = false;
                int    consortiaID   = 0;
                string consortiaName = "";
                string msg           = "ConsortiaInvitePassHandler.Failed";
                int    tempID        = 0;
                string tempName      = "";
                using (ConsortiaBussiness db = new ConsortiaBussiness())
                {
                    int consortiaRepute    = 0;
                    ConsortiaUserInfo info = new ConsortiaUserInfo();
                    if (db.PassConsortiaInviteUsers(id, player.PlayerCharacter.ID, player.PlayerCharacter.NickName, ref consortiaID, ref consortiaName, ref msg, info, ref tempID, ref tempName, ref consortiaRepute))
                    {
                        player.PlayerCharacter.ConsortiaID   = consortiaID;
                        player.PlayerCharacter.ConsortiaName = consortiaName;
                        player.PlayerCharacter.DutyLevel     = info.Level;
                        player.PlayerCharacter.DutyName      = info.DutyName;
                        player.PlayerCharacter.Right         = info.Right;
                        ConsortiaInfo consotia = ConsortiaMgr.FindConsortiaInfo(consortiaID);
                        if (consotia != null)
                        {
                            player.PlayerCharacter.ConsortiaLevel = consotia.Level;
                        }
                        msg                = "ConsortiaInvitePassHandler.Success";
                        result             = true;
                        info.UserID        = player.PlayerCharacter.ID;
                        info.UserName      = player.PlayerCharacter.NickName;
                        info.Grade         = player.PlayerCharacter.Grade;
                        info.Offer         = player.PlayerCharacter.Offer;
                        info.RichesOffer   = player.PlayerCharacter.RichesOffer;
                        info.RichesRob     = player.PlayerCharacter.RichesRob;
                        info.Win           = player.PlayerCharacter.Win;
                        info.Total         = player.PlayerCharacter.Total;
                        info.Escape        = player.PlayerCharacter.Escape;
                        info.ConsortiaID   = consortiaID;
                        info.ConsortiaName = consortiaName;
                        GameServer.Instance.LoginServer.SendConsortiaUserPass(tempID, tempName, info, true, consortiaRepute, player.PlayerCharacter.UserName, player.PlayerCharacter.FightPower, player.PlayerCharacter.AchievementPoint, player.PlayerCharacter.Honor);
                    }
                }
                packet.WriteBoolean(result);
                packet.WriteInt(consortiaID);
                packet.WriteString(consortiaName);
                packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0]));
                player.Out.SendTCP(packet);
                result2 = 0;
            }
            return(result2);
        }