public override int HandlePacket(GamePlayer player, GSPacketIn packet) { int result2; if (player.PlayerCharacter.ConsortiaID == 0) { result2 = 0; } else { int id = packet.ReadInt(); bool isFight = packet.ReadBoolean(); bool result = false; string msg = "ConsortiaAllyAddHandler.Add_Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaAllyInfo info = new ConsortiaAllyInfo(); info.Consortia1ID = player.PlayerCharacter.ConsortiaID; info.Consortia2ID = id; info.Date = DateTime.Now; info.IsExist = true; info.State = 2; info.ValidDate = 0; if (db.AddConsortiaAlly(info, player.PlayerCharacter.ID, ref msg)) { msg = (isFight ? "ConsortiaAllyAddHandler.Add_Success2" : "ConsortiaAllyAddHandler.Add_Success1"); result = true; GameServer.Instance.LoginServer.SendConsortiaAlly(info.Consortia1ID, info.Consortia2ID, info.State); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0])); player.Out.SendTCP(packet); result2 = 0; } return(result2); }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) { return(0); } int id = packet.ReadInt(); bool isFight = packet.ReadBoolean(); bool result = false; string msg = "ConsortiaAllyAddHandler.Add_Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaAllyInfo info = new ConsortiaAllyInfo(); info.Consortia1ID = client.Player.PlayerCharacter.ConsortiaID; info.Consortia2ID = id; info.Date = DateTime.Now; info.IsExist = true; info.State = 2;//isFight ? 2 : 0; info.ValidDate = 0; if (db.AddConsortiaAlly(info, client.Player.PlayerCharacter.ID, ref msg)) { msg = isFight ? "ConsortiaAllyAddHandler.Add_Success2" : "ConsortiaAllyAddHandler.Add_Success1"; result = true; GameServer.Instance.LoginServer.SendConsortiaAlly(info.Consortia1ID, info.Consortia2ID, info.State); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return(0); }