private static void Log(OSCConsolePacket consolePacket) { #if UNITY_EDITOR // COPY PACKET consolePacket.Packet = consolePacket.Packet.Copy(); ConsoleBuffer.Add(consolePacket); #else if (LogConsole) { UnityEngine.Debug.Log($"[OSCConsole] Packed {consolePacket.PacketType}: {consolePacket.Packet}"); } #endif }
public static void LogLine(string s) { if (String.IsNullOrEmpty(s)) { return; } if (s.StartsWith("○")) { ConsoleBuffer.Add(s); } else { ConsoleBuffer.Add("• " + s); } LogToSessionLogFile(s); }