Beispiel #1
0
        private static void Log(OSCConsolePacket consolePacket)
        {
#if UNITY_EDITOR
            // COPY PACKET
            consolePacket.Packet = consolePacket.Packet.Copy();

            ConsoleBuffer.Add(consolePacket);
#else
            if (LogConsole)
            {
                UnityEngine.Debug.Log($"[OSCConsole] Packed {consolePacket.PacketType}: {consolePacket.Packet}");
            }
#endif
        }
Beispiel #2
0
        public static void LogLine(string s)
        {
            if (String.IsNullOrEmpty(s))
            {
                return;
            }

            if (s.StartsWith("○"))
            {
                ConsoleBuffer.Add(s);
            }
            else
            {
                ConsoleBuffer.Add("• " + s);
            }
            LogToSessionLogFile(s);
        }