private static void RunGame() { frame = new ConsoleBuffer(); frame.SetFontSize(16); game = new TetrisGame(20, 30); var border = frame.Window(0, 0, game.Width + PADDING_SIZE, game.Height + PADDING_SIZE); var board = frame.Window(PADDING, PADDING, game.Width, game.Height); var nextPiecePanel = frame.Window(border.AbsoluteRight + 1, 2, 7, 5); var scorePanel = frame.Window(nextPiecePanel.AbsoluteLeft, nextPiecePanel.AbsoluteBottom + 1, 7, 2); var lastCommand = ""; using var canceller = new CancellationTokenSource(); var keys = new Win32KeyEventSource(canceller.Token); keys.AddKeyAlias("reverse flip", Control | Up); keys.AddKeyAlias("flip", Up); keys.AddKeyAlias("drop", Down); keys.AddKeyAlias("left", Left); keys.AddKeyAlias("right", Right); var keyActions = new Dictionary <string, Action <bool> >() { ["flip"] = game.SetFlip, ["reverse flip"] = game.SetReverseFlip, ["drop"] = game.SetDrop, ["left"] = game.SetLeft, ["right"] = game.SetRight }; keys.Changed += delegate(object sender, KeyChangeEventArgs args) { lastCommand = args.Name; keyActions[args.Name](args.State); }; keys.Start(); var last = DateTime.Now; while (!game.GameOver) { var now = DateTime.Now; var delta = now - last; if (delta > TimeSpan.Zero) { last = now; game.Update(delta); Draw(border, board, nextPiecePanel, scorePanel, lastCommand); } } canceller.Cancel(); keys.Quit(); }